﻿capital = 2

oob = "ZRI_1936"
set_variable = { var = zri_opasnost_var value = 41 }
set_research_slots = 3	#dont touch
set_stability = 0.4
set_war_support = 0.36

recruit_character = zri_numerium_i
recruit_character = zri_pietro_badoglio
recruit_character = zri_emilio_de_bono
recruit_character = zri_hugo_cavaliero
recruit_character = zri_giovanni_messe
recruit_character = zri_carlo_amedeo_di_carignan
recruit_character = zri_vincenzo_drago
recruit_character = zri_secundinus_benini
recruit_character = zri_florianus_baldovini
recruit_character = zri_vanni_ronchi
recruit_character = zri_egnatius_bazzoli
recruit_character = zri_traianus_sciarra
recruit_character = zri_davide_pianelli
recruit_character = zri_pasquale_cialdini
recruit_character = zri_oreste_presbitero
recruit_character = zri_nation_polit
recruit_character = zri_commi_polit
recruit_character = zri_polit3
recruit_character = zri_teor1
recruit_character = zri_polit2
recruit_character = zri_polit1
recruit_character = xri_polit7
recruit_character = zri_teor3
recruit_character = zri_teor2
recruit_character = zri_terror_polit2
recruit_character = zri_teor5
recruit_character = zri_teor4
recruit_character = zri_polit6
recruit_character = zri_polit5
recruit_character = zri_teor7
recruit_character = zri_teor6
recruit_character = zri_polit9
recruit_character = zri_polit8
recruit_character = zri_arm3
recruit_character = zri_arm2
recruit_character = zri_arm1
recruit_character = zri_gener8
recruit_character = zri_nav1
recruit_character = zri_nav2
recruit_character = zri_polit14
recruit_character = zri_nav3
recruit_character = zri_polit15
recruit_character = zri_democr_polit
recruit_character = zri_polit12
recruit_character = zri_polit13
recruit_character = zri_polit10
recruit_character = zri_polit11
recruit_character = zri_gener1
recruit_character = zri_gener2
recruit_character = zri_gener3
recruit_character = zri_gener4
recruit_character = zri_gener5
recruit_character = zri_gener6
recruit_character = zri_gener7
recruit_character = zri_air1
recruit_character = zri_air3
recruit_character = zri_air2
recruit_character = zri_senatus_leader
recruit_character = zri_lutsii_rizzo

ZRI = {
	country_event = { id = romanimp.102 days = 5 }	
	country_event = { id = romanimp.128 days = 15 }	# мировые игры дружбы подготовка
}
add_ideas = zri_terror_polit2
add_ideas = {	
	rim_stag
	rim_ministerstvo_istorii
	rim_zastoi
	zri_papas_partisan
	Absolyutism
}
set_country_flag = weaponseller

# Starting tech
set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_support = 1		
	tech_engineers = 1
	tech_recon = 1
	tech_mountaineers = 1
	tech_military_police = 1
	tech_trucks = 1
	motorised_infantry = 1
	gw_artillery = 1
	interwar_antiair = 1	
	
	trench_warfare = 1
	
	fleet_in_being = 1
	electronic_mechanical_engineering = 1
	mechanical_computing = 1
	radio = 1
	radio_detection = 1
	fuel_silos = 1
	fuel_refining = 1
	
	basic_train = 1
}
if = {
	limit = {
		has_dlc = "By Blood Alone"
	}
	set_air_oob = "ZRI_1936_air_bba"
	set_technology = {
		iw_small_airframe = 1
		aa_lmg = 1
		engines_1 = 1
		engines_2 = 1																		
		aircraft_construction = 1
		early_bombs = 1
		iw_medium_airframe = 1
		basic_small_airframe = 1
	}	
	else = {	
		set_air_oob = "ZRI_1936_air_legacy"
		set_technology = {
			early_fighter = 1
			naval_bomber1 = 1
			early_bomber = 1
			CAS1 = 1	
		}
	}
}
if = {
	limit = {
		has_dlc = "La Resistance"
	}
	set_technology = {
		armored_car1 = 1
	}
}
if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
		basic_light_tank = 1
		improved_light_tank = 1
		basic_heavy_tank = 1
	}
	set_oob = "ZRI_1936"
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
		improved_light_tank_chassis = 1
		basic_heavy_tank_chassis = 1
		engine_tech_1 = 1
	}
	set_oob = "ZRI_1936_nsb"
}
if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		early_submarine = 1
		early_destroyer = 1
		basic_destroyer = 1
		early_light_cruiser = 1
		early_heavy_cruiser = 1
		early_battleship = 1
		early_battlecruiser = 1
		early_carrier = 1
		transport = 1
	}
	set_naval_oob = "ZRI_1936navy"
}
if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		early_ship_hull_light = 1
		basic_ship_hull_light = 1
		early_ship_hull_submarine = 1
		basic_ship_hull_submarine = 1
		early_ship_hull_cruiser = 1
		basic_ship_hull_cruiser = 1
		early_ship_hull_heavy = 1
		early_ship_hull_carrier = 1
		basic_ship_hull_carrier = 1
		basic_battery = 1
		basic_light_battery = 1
		basic_medium_battery = 1
		basic_heavy_battery = 1
		basic_torpedo = 1
		sonar = 1
		smoke_generator = 1
		basic_depth_charges = 1
#		# basic_secondary_battery = 1
		basic_cruiser_armor_scheme = 1
		basic_heavy_armor_scheme = 1
		mtg_transport = 1
#		#   improved_secondary_battery = 1
		basic_fire_control_system = 1
		coastal_defense_ships = 1
	}	
	set_naval_oob = "ZRI_1936mtg"
}

if = {
	limit = {
		has_dlc = "Together for Victory"
	}
	set_autonomy = {
		target = XBO
		autonomous_state = autonomy_provincia
		freedom_level = 0.31
	}
	set_autonomy = {
		target = ZKG
		autonomous_state = autonomy_provincia
		freedom_level = 0.4
	}
	set_autonomy = {
		target = ZDI
		autonomous_state = autonomy_provincia
		freedom_level = 0.35
	}
	set_autonomy = {
		target = ZWI
		autonomous_state = autonomy_provincia
		freedom_level = 0.4
	}
	set_autonomy = {
		target = XAU
		autonomous_state = autonomy_provincia
		freedom_level = 0.35
	}
	set_autonomy = {
		target = ZAV
		autonomous_state = autonomy_provincia
		freedom_level = 0.32
	}
	set_autonomy = {
		target = ZGL
		autonomous_state = autonomy_provincia
		freedom_level = 0.31
	}
	set_autonomy = {
		target = ZKT
		autonomous_state = autonomy_provincia
		freedom_level = 0.33
	}
	set_autonomy = {
		target = ZAU
		autonomous_state = autonomy_provincia
		freedom_level = 0.36
	}
	set_autonomy = {
		target = XMZ
		autonomous_state = autonomy_provincia
		freedom_level = 0.32
	}
	set_autonomy = {
		target = ZKL
		autonomous_state = autonomy_provincia
		freedom_level = 0.32
	}
	set_autonomy = {
		target = ZAL
		autonomous_state = autonomy_provincia
		freedom_level = 0.32
	}
	set_autonomy = {
		target = ZKA
		autonomous_state = autonomy_provincia
		freedom_level = 0.31
	}
	set_autonomy = {
		target = ZBE
		autonomous_state = autonomy_provincia
		freedom_level = 0.31
	}	
	else = {
		puppet = XBO
		puppet = ZKG
		puppet = ZDI
		puppet = ZWI
		puppet = XAU
		puppet = ZAV
		puppet = ZGL
		puppet = ZKT
		puppet = ZAU
		puppet = XMZ
		puppet = ZKL
		puppet = ZAL
		puppet = ZKA
		puppet = ZBE		
	}
}	

give_guarantee = ZTR

set_convoys = 200

set_politics = {	
	ruling_party = fascism
	last_election = "1984.3.26"
	election_frequency = 60
	elections_allowed = no
}

set_cosmetic_tag = ZRI_IMPER

set_popularities = {
	democratic = 22
	fascism = 70			
	neutrality = 8
}
add_opinion_modifier = {
    target = ZDU
    modifier = ar_Anti-Roman_politics
}
### VARIANTS ###
if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	### Ship Variants ###
	create_equipment_variant = {
		name = "NSS 1"
		type = submarine_1
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 1
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 1
		}
		obsolete = yes
	}

	create_equipment_variant = {
		name = "NSS 2"
		type = submarine_1
		upgrades = {
			ship_reliability_upgrade = 2
			sub_engine_upgrade = 2
			sub_stealth_upgrade = 2
			sub_torpedo_upgrade = 2
		}
	}

	create_equipment_variant = {
		name = "NDD 1"
		type = destroyer_1
		upgrades = {
			ship_torpedo_upgrade = 1
			destroyer_engine_upgrade = 1
			ship_ASW_upgrade = 1
			ship_anti_air_upgrade = 1
		}
		obsolete = yes
	}

	create_equipment_variant = {
		name = "NDD 2"
		type = destroyer_1
		upgrades = {
			ship_torpedo_upgrade = 3
			destroyer_engine_upgrade = 3
			ship_ASW_upgrade = 3
			ship_anti_air_upgrade = 3
		}
	}

	create_equipment_variant = {
		name = "NLK 1"
		type = light_cruiser_1
		upgrades = {
			ship_reliability_upgrade = 1
			ship_engine_upgrade = 1
			ship_gun_upgrade = 1
			ship_anti_air_upgrade = 1
		}
		obsolete = yes
	}

	create_equipment_variant = {
		name = "NLC 2"
		type = light_cruiser_1
		upgrades = {
			ship_reliability_upgrade = 3
			ship_engine_upgrade = 3
			ship_gun_upgrade = 3
			ship_anti_air_upgrade = 3
		}
	}

	create_equipment_variant = {
		name = "NHK 1"
		type = heavy_cruiser_1
		upgrades = {
			ship_reliability_upgrade = 2
			ship_engine_upgrade = 2
			ship_armor_upgrade = 2
			ship_gun_upgrade = 2
		}
	}
}

if = {
	limit = { has_dlc = "Man the Guns"}
	### Battleship Variants	
	create_equipment_variant = {			# original configuration of class pre-refit (refit in 1937-40)
		name = "NBS 1"
		type = ship_hull_heavy_1
#		name_group = ITA_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = ship_secondaries_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_heavy_battery_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "NBS 2"
		type = ship_hull_heavy_1
#		name_group = ITA_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = empty
			mid_1_custom_slot = ship_secondaries_1
			mid_2_custom_slot = ship_airplane_launcher_1
			rear_1_custom_slot = ship_heavy_battery_1
		}
	}
	### Heavy Cruiser Variants	
	create_equipment_variant = {
		name = "NHK 1"
		type = ship_hull_cruiser_coastal_defense_ship
#		name_group = ITA_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = ship_secondaries_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_torpedo_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "NHK 2"
		type = ship_hull_cruiser_1
#		name_group = ITA_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = empty
			mid_1_custom_slot = ship_medium_battery_1
			mid_2_custom_slot = ship_airplane_launcher_1
			rear_1_custom_slot = ship_anti_air_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "NHK 3"
		type = ship_hull_cruiser_1
#		name_group = ITA_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_2
			fixed_ship_secondaries_slot = empty
			mid_1_custom_slot = ship_medium_battery_1
			mid_2_custom_slot = ship_airplane_launcher_1
			rear_1_custom_slot = ship_anti_air_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "NLK 1"
		type = ship_hull_cruiser_1
#		name_group = ITA_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_airplane_launcher_1
			rear_1_custom_slot = ship_light_medium_battery_2
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "NLK 2"
		type = ship_hull_cruiser_2
#		name_group = ITA_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = empty
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_airplane_launcher_1
			rear_1_custom_slot = ship_light_medium_battery_2
		}
	}
	### Destroyer Variants
	create_equipment_variant = {
		name = "NDD 1" 
		type = ship_hull_light_1
#		name_group = ITA_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "NDD 2"	
		type = ship_hull_light_1
#		name_group = ITA_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_mine_layer_1
			rear_1_custom_slot = ship_depth_charge_1
		}
		obsolete = yes
	}
	
	### Submarine Variants	
	create_equipment_variant = {
		name = "NSS 1"
		type = ship_hull_submarine_1
#		name_group = ITA_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}	
	create_equipment_variant = {
		name = "NSS 2"
		type = ship_hull_submarine_1
#		name_group = ITA_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = ship_torpedo_sub_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "NSS 3"
		type = ship_hull_submarine_2
#		name_group = ITA_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "NSS 4"
		type = ship_hull_submarine_2
#		name_group = ITA_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = ship_torpedo_sub_1
		}
	}
}


if = {
	limit = {
		has_dlc = "No Step Back"
	}
	create_equipment_variant = {
		name = "Atlant I"
		type = light_tank_chassis_0
		parent_version = 0
		modules = {
			main_armament_slot = tank_small_cannon
			turret_type_slot = tank_light_two_man_tank_turret
			suspension_type_slot = tank_christie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
		}
		upgrades = {
			tank_nsb_engine_upgrade = 2
			tank_nsb_armor_upgrade = 2
		}
		obsolete = yes	
		icon = "gfx/interface/technologies/ZRI_gwtank_medium.dds"
	}
	create_equipment_variant = {
		name = "Appius I"
		type = light_tank_chassis_1
		parent_version = 0
		modules = {
			main_armament_slot = tank_heavy_machine_gun
			turret_type_slot = tank_light_one_man_tank_turret
			suspension_type_slot = tank_christie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
		}
		upgrades = {
			tank_nsb_engine_upgrade = 5
			tank_nsb_armor_upgrade = 1
		}		
		obsolete = yes
		icon = "gfx/interface/technologies/ZRI_basic_tank_light.dds"
	}
	create_equipment_variant = {
		name = "Mars"
		type = heavy_tank_chassis_1
		parent_version = 0
		modules = {
			main_armament_slot = tank_close_support_gun
			turret_type_slot = tank_heavy_three_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
			special_type_slot_2 = secondary_turret_hmg
			special_type_slot_3 = secondary_turret_hmg
			special_type_slot_4 = secondary_turret_hmg
		}
		upgrades = {
			tank_nsb_engine_upgrade = 6
			tank_nsb_armor_upgrade = 2
		}
		icon = "gfx/interface/technologies/ZRI_basic_heavy_tank.dds"		
	}
	create_equipment_variant = {
		name = "Appius II"
		type = light_tank_chassis_2
		parent_version = 0
		modules = {
			main_armament_slot = tank_auto_cannon
			turret_type_slot = tank_light_two_man_tank_turret
			suspension_type_slot = tank_christie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
		}
		upgrades = {
			tank_nsb_engine_upgrade = 3
			tank_nsb_armor_upgrade = 2
		}
		icon = "gfx/interface/technologies/ZRI_improved_tank_light.dds"
	}
}

if = {
	limit = {
		has_dlc = "By Blood Alone"
	}
	create_equipment_variant = {
		name = "TGMN 1"
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}		
	}	
	create_equipment_variant = {
		name = "PNDFR 1" 
		type = small_plane_cas_airframe_0
		modules = {
			fixed_main_weapon_slot = bomb_locks
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}				
	}
	create_equipment_variant = {
		name = "RTDF 1" 
		type = medium_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			engine_type_slot = engine_1_2x
			special_type_slot_1 = empty
		}		
	}
	
}